"I’m Sorry" & the Vacation Piggy Bank Experiment

I have a really, REALLY nasty habit of apologizing for every little thing in life. Find out how I'm fixing it...

Posts Tagged ‘graphic-design’

Links of the Week Vol. 5

By aprilholle | design, flash, links of the week, new technologies, technology reviews

A collection of user interface design patterns and trends that are becoming “standard”. A standard design gallery featuring your not so standard oriental designs. The perfect carrying case for your new Mac Air. Great article on selling customers on emotion rather than technology and process. Scientists create robots that lie to save themselves. Stickk, a

Links of the Week Vol. 4

By aprilholle | advertising & marketing, links of the week, things to do

Coke has made a great interactive game area called The Happiness Factory, where you enter into employment at Coke as four different types of alien like workers. Check it out! If one of your new years resolutions is to be happier at work, check out these 25 ways you can improve your mood at work.

Links of the Week Vol. 2

By aprilholle | art forms, links of the week, viral marketing

Ever work with glitter and wonder if you’re ever going to get rid of the stuff? If so, you need this poster. Everyone is trying to do something viral for Christmas this year, Tattoo Santa is by far the best I’ve seen

Girls Love Money

By aprilholle | flash, general observation, new technologies, user experience

Call me a girl who loves money, but I think the security features in all the new American currency are fascinating. The different levels of complexity of design, the material the dollars are made out of, the metallic inks, the list goes on. Anyhow, I was reading The New Old Five Dollar Bill article over

Layer Tennis: Grats to Jason Santa Maria!

By aprilholle | art forms, things to do

Game, set, match! Every Friday Coudal Partners, hosts a live weekly match of layer tennis. For those of you who aren’t familiar with layer tennis, it’s a design game where two elite designers are pitted against each other in a design-off. Each designer has an allotted amount of time to return his serve, in Coudal’s